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Quarter One: Topics in Software Development (TISD)

Problem: Students develop a multi-player Battleship game that communicates with a central server.

Solution: In TISD we use a waterfall-style methodology for creating software. The students first analyze what they are given, create a UML diagram to model what they will need to create, then split the workload among the team members. For the battleship project, the students must track the location of their ships, where the user has fired, and the state of the game. In addition, the students have to perform amazing amounts of error checking to make sure the server is listening and that the user has entered valid information.

Technologies: The students use C# and a generic client-server architecture.

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Elective Course: Multimedia, Game and Entertainment Systems (CS312)

Problem: Create and generate a 3d, textured world and build a first person camera to navigate that world.

Technologies: XNA, .NET

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Quarter 8: Enterprise Projects (eBay)

Problem: Build internal development applications for eBay to assist their backend developers and support staff.

Technologies: .NET, and proprietary eBay technologies.

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Enterprise Projects

Sure, rogue memorization has its place in education. Just not here. We lean toward a more hands-on approach: why just learn about what's going on in the industry when you can actually do it? Using that philosophy, here's a breakdown of how students at Neumont spend their time:

PROJECT EXPERIENCE TIMELINE

Project Experience Timeline

FOUNDATIONAL PROJECTS

These projects are all about covering the basics. You've got to walk before you can run and these hypothetical applications make sure our student's get off to the right start.

INTERNAL PROJECTS

Beyond the realm of hypothetical, student's start cranking away on projects for Neumont that can actually be implemented by the university.

ENTERPRISE PROJECTS

The program that sets Neumont apart: real projects for real companies. When students get to this point they'll spend half their day creating projects for the likes of IBM and eBay. This type of experience also looks stellar in a digital portfolio. When completed, the sponsor will take delivery of your final project and implement it internally.

WHERE OUR ENTERPRISE PARTNERS FIT IN

At the beginning of each assignment, project sponsors from partnering companies visit the campus to introduce the project requirements. Throughout the project these sponsors oversee the process and provide feedback. Students, this is the time to show-off your mad coding skills, work ethic and charming personality: the project sponsors don't just influence your grade; they may be your future employer.