Hands-on PROJECT Experience from Day One
Why just read and recite the latest in technological developments when you can actually experience them? Regurgitation of facts and figures has its place in education. That place just isn't within the halls of Neumont University. While you're attending Neumont we want you to get your hands on the most current tools and technologies and dive right in, wrestle with the concepts, and get some dirt under your fingernails (technologically speaking).
Using that philosophy, here's a look at how students at Neumont spend their time:
It's the walking that comes before the running. These hypothetical projects will help you limber up, stretch all the right technical muscles, and get off on the right start. Sample Foundational projects in our computer science, web development, technology management, or game development degree programs include:
- Entrepreneurial Planning
- Networking and Telecommunications
- Scalable Web Applications
- .NET III and Java III
Move beyond the realm of the hypothetical and work on projects that can actually be implemented by Neumont. These could range from developing a new systems analysis model for a corporate IT infrastructure (in our technology management program), to creating a simple 3-D game in a three person project team in the game development program. Whatever your program, by the end of your fourth quarter you'll have a project worth showing off in our Project Showcase.
Enterprise or Studio projects
This is the proving ground where you'll implement everything you've learned on real work, for real companies. The result? An epic digital portfolio packed with projects used by industry titans like IBM, eBay, or Nike in their day-to-day operations.
In your final quarters you'll take a Capstone Project and then up to three Enterprise or Studio Projects and experience the complete project lifecycle:
- Meet with the client to define a problem, build out specifications, and identify a potential solution.
- Get to work: model the project, code the backend, design a GUI, and then handle the final QA.
You'll complete up to three Studio or Enterprise Projects while you're here, each lasting about ten weeks. When all is said and done you'll have unique experiences and relevant work experience that will set you far apart from other job applicants.