SuperBot For Teachers

SuperBot Download Now Button  SuperBot Learn More Button SuperBot Request Info Button

 

SuperBot Teacher Postcard Image

Welcome to SuperBot Challenge! Greenfoot allows an easy transition into coding with Java which is an excellent way to introduce beginning Java students to the basic concepts they will master later in their computer science courses.  With the SuperBot pre-constructed classes many students will experience some level of SuperBot Challenge success with little classroom instruction.  Additionally, SuperBot's grid system is an excellent support to the AP Computer Science curriculum while still supporting the educational needs of lower level computer science courses.

We look forward to seeing your students compete in this exciting Object Oriented programming contest.


Goals of SuperBot Challenge:

1.       To expand the challengers knowledge of the Java Programming language.

2.       To give students greater understanding of object oriented programming.

3.       Prepare for AP Computer Science courses and tests relating to Grid scenarios.

4.       The make programming interesting, relevant, and hands-on.


SuperBot in the Classroom:

Day 1:

Introduce your students to the SuperBot Challenge and take them to the SuperBot website. Through the website students can load Greenfoot and the SuperBot Challenge scenarios onto classroom computers.

Day 2: Watch the tutorial videos, and walk the students through the existing code for “GanthumCity” and “StickyFingers.”  Allow students to work along.

Day 3:

Allow students to experiment with programming SuperBot in a minimally supervised learning session. On day Three, students should familiarize themselves with Greenfoot by creating their own SuperBot World.  

Self-Study:

After day three, students should feel confident coding SuperBot on their own. Greenfoot's simple download process, and the compact nature of the Challenge files make SuperBot easily portable from the classroom to home.

Finished Project:

Students submit their finished projects by email. See the “Submit Your Entry” page on the Neumont website for submission details.



Why Greenfoot?

Using the Greenfoot IDE makes it possible for students to learn Object Oriented programming principles quickly in a safe environment that facilitates hands-on, practical exploration. Greenfoot let’s students learn through projects and play.  

“That does not only mean playing computer games; it means playing with programming: we can create objects, move them around on screen, call their methods, observe what they do, all interactively and easily. This leads to a more hands-on approach to programming than what would be possible without such an environment.” www.greenfoot.org/introduction